A guide to v7.02 Weaver
Weaver is one of those heroes that can excel in many aspects of Dota. Whether it is early fighting, escape, split pushing, and even alternation between hard carry and, until recently, position 4 support, Weaver can be an extremely strong and flexible pick - fulfilling a variety of needs that will all be discussed below.
The basics - a brief overview
While Weaver is mostly played as a position 3 offlaner (57.73% offlane presence across all MMR for the last month), he is a core that will deal high amounts of physical damage and generally transition into a carry. His insanely high mobility is his main strength when it comes to fighting in general, as his ability to pick off supports more likely to sit behind teamfights (such as healers like Dazzle) with relative ease makes him a menace to deal with.
Detection and lockdown are the main factors when dealing with such a hero since the base health of Weaver is very low, but with certain items there are workarounds for this problem. A split pusher as well as an early game team fighter, Weaver deals high physical damage to buildings with his Desolator and can easily move from lane to lane because of his invisible nature, and even when caught by an enemy gank he can rely on Time Lapse to get out of most situations - making his split pushing prowess quite strong with his amount of escape.
Recommended skill build
Importance is placed, obviously, on Weaver’s natural escaping ability with maxing out Shukuchi. Whether in the safelane or offlane, the lower cooldown and higher damage output of leveling this spell is what makes Weaver stand out as his own hero. An early level of Geminate Attack for lane harass is all that’s needed with higher emphasis placed on The Swarm - the bugs can be incredibly difficult to kill as a support whose main priority is running away, giving Weaver vision of his prey and a constant decrease of armor (-1 per tick at 0.8 second intervals for 16 seconds).
Credit to artist Digl from deviantart
Early and mid game will see a bigger assortment of item choices as late game the main items for Weaver will generally be the same in most situations. Along with the talents to perhaps compliment a more tankier game style, consider the Urn of Shadows. With a fantastic ability to catch weak enemy supports, Weaver is more than capable of killing quickly for a good return of Urn charges for offensive and defensive use. Not to mention the 6 strength and 50% mana regeneration the item gives, it is highly useful on a hero in need of both health and mana.
A Dragon Lance, and later on a Hurricane Pike, can be a useful addition, in some ways, for great early stats and increased range. Not always needed since Weaver has maximum movement speed through Shukuchi which in turn makes the range increase less useful, it nevertheless can be incredibly important as a defensive item against enemies with similar movement, plus it also gives Weaver yet another way to escape in addition to his abilities.
For regeneration purposes, consider Ring of Aquila and a Magic Wand as core items for early fighting and sustain. Boots can be situational since Weaver has maximum natural speed from Shukuchi, yet the attack speed and stats from Power Treads are also strong. Blight Stone is also core for very early lane fighting and harassing as it later builds into Desolator, Waver being one of the best users in the game for this item.
As for late game, Weaver makes better usage from Daedalus than others from the double hit of Geminate Attack - Monkey King Bar as well for the same reason. Linken’s Sphere will sometimes not be needed, a Black King Bar in place of it more useful for certain enemy hero lineups, so judge which defensive item is more important per situation.
Core Weaver versus Support Weaver
As we have seen in recent times, position 4 Weaver has brought light onto the usefulness of Aghanim’s Scepter. With the dramatically shortened cooldown (from 40 seconds when maxed out to 16 seconds with Aghs), Weaver is now able to become less of a front lining annoyance to a hero that can be reactionary to high enemy burst damage. Able to save his position one or two core heroes in the late game can be akin to eating Cheese, potentially a real game changer when used correctly and the short cooldown allowing multiple uses within a single team fight. While, obviously, it is extremely situational and dependant on very high awareness, it’s not always the best build as a core Weaver still has a strong place in Dota.
Credit to artist acapulc0 from deviantart
- Level 10. +30 Shukuchi Damage or +6 Strength
Both are extremely useful on Weaver, as Shukuchi is used at a nearly constant rate in teamfights and the strength can help quite a lot, considering Weaver has such a low base health pool. Consider the options the game leaves you with, high burst on the enemy side can make the strength increase more attractive yet if picking off kills has higher potential - take the extra damage.
- Level 15. +7 all stats or +25 damage
Germinate Attack puts any increase of auto attack damage into a different perspective as it becomes doubled every 3 seconds (once the passive is maxed out), so essentially it has a higher value than it would on other heroes. However the +7 to all stats also credits the previous point in the level 10 talent in that Weaver has very low base health and rarely buys many items to compliment this weakness, other than a Heart of Tarrasque at mid to late game. Consider your item build to balance out damage dealt to current health.
- Level 20. +15 agility or +200 health
Once again a choice between damage and health; evaluate your current item choices when picking this talent. If the enemy team has enough lockdown or nuke potential, then the health is more valuable since it gives you more time to use your ultimate, yet here the damage is in the form of straight agility which also benefits your armor and attack speed.
- Level 25. +200 Shukuchi movement speed or +25% magic resistance.
Perhaps the most obvious choice out of the previous talents, the movement speed during Shukuchi becomes incredibly important in late game for teamfighting or generally moving around the map. Only take the magic resistance in the right circumstances - enemy heroes such as Zeus, Venomancer, and any other assortment of high magic damage output need to be present before this option is even considered, and even then it might not be the best choice based solely on what items you currently have (for example, a Heart of Tarrasque can mitigate damage taken if given the time to heal back up to full)
Dota 2 loading screen credit to Valve
Weaknesses and conclusion
Enemy heroes with natural silencing or disabling abilities are an obvious thorn in the side of Weaver - Silencer a very good example as he has not only two silences, but also Arcane Curse (which refreshes the cooldown every time a spell is cast, strong versus spammable spells such as Shukuchi). Silencer can also naturally build into a Rod of Atos, which is a fantastic counter along with Orchid Malevolence and Scythe of Vyse for obvious reasons.
Situational to enemy hero lineups, when picked with low direct counters, Weaver can find himself with huge amounts of freedom for pick offs, split pushing, and easy team fights. A space creator with high mobility, Weaver can be the answer to your team composition if lacking some sort of right click damage yet still not taking the role of position one since not many items are needed to become useful (the cheapness of items such as Urn, Aquila, and Desolator assure this).
All in all, Weaver can be a flexible hero in terms of his capabilities but suffers against disable and quite a low health pool. Needing at least one defensive item, a game can leave him with low damage if farm is difficult to come by, and the fact that he is a core offlaner with a strength in auto attacking requires him to be in fights dealing out that damage - again this isn’t a positive if falling behind in net worth. Though in a game where Weaver excels against his enemies, he can be incredibly difficult to deal with in team fights due to his very high maneuverability and being defensive against his split pushing playstyle.
LukeSan 13 February 2017, 05:41 27588 0