COOLLERZ on nerfing Clutch

 

A new Quake Champions update has been released, bringing significant gameplay changes and the Clutch nerf to the game. We have sat down with ourRussian Federation Anton “COOLLERZ” Singov to discuss the patch notes and find out his opinion on some of the most prominent points.

 

The hero's nerf has been the long-awaited move and therefore one of the biggest points of interest, as community members have been voicing their complaints on this issue for quite a long time now. Let's see what our player has to say about it!

 


Clutch and Slash

 

In this new patch, Clutch’s passive ability has been removed and active ability cooldown increased; there have also been changes to the hero’s health and armor stats. Meanwhile, there has been an increase to the starting armor of another hero, Slash.  
 
What is your opinion on the Clutch nerf? There used to be consistent complaints about him being overpowered. Is the nerf good enough?
 
I am totally against introducing any sort of game changes one day before the qualifiers for the biggest event of the year. And even more so, if those changes affect the meta and balance so heavily. I’ve been practicing Clutch a lot, and now it turns out that most of my strats are not viable.
 
— Slash, on the other hand, has been buffed. Do you think we will be seeing this hero more often?
 
I think Slash will become more popular. On some maps, at least.
 
— How often will Clutch be picked at the world championship? 
 
Despite the nerf, I still consider him quite a strong hero, but I need some more time to make more confident conclusions.
 
What would you change in the next patch balance-wise?
 
I would like to see the ban system in Quake, similar to the one used in Dota 2. This way, our players would have to become more versatile and learn to play more heroes. Aside from that, they would be given a chance to ban the OP heroes and the ones they feel least comfortable to play against. 
 

Patch notes:

 

New Play Now Screen
  • Player can choose multiple game modes in quick match and match-make between them randomly
  • Tutorial videos available from Play Now screen

 

New announcer voice

  • Early CBT voice back by popular demand

 

New Social Screen

  • Player can observe all current in-match players and blocked players
  • Player can now blacklist players, which blocks invites from unwanted users
  • Player can now ignore user invites
  • Player can now report users

 

Projectile issue fixes 

  • Fixed sync issues involving projectiles and players to decrease amount of miss hits
  • Lag compensation implemented for state changes of collision boxes

 

Tech
  • Fixed an issue that could occur when the game would not revert to the player’s native resolution when changing to Borderless mode with a lower aspect ratio
  • Fixed a localization text issue
  • Updated the list of supported video cards for more precise auto-detect
  • Fixed an issue where killed players could become stuck in place and invincible
  • Fixed an issue where local configurations would not be saved properly when including Cyrillic letters
  • Fixed an issue where Champions were not synchronized with moving objects
 
Performance
  • Optimized various memory leaks
 
Balance
  • Clutch's "Advanced Shielding" passive has been removed
  • Clutch's Active Ability cool-down has now been set to 40 seconds
  • Clutch’s Health and Armor stats revised: Health from 150/150 to 100/100; Armor from 50/100 to 100/150
  • Slash’s Starting Armor increased +25 ap
  • Profile Progression: XP requirements tweaked
  • Random Drop: Rebalance of drop rates in Backpacks Crates and Reliquaries
  • Crafting: Item prices in shards and dismantle values changed
  • New effect for Ranger’s Dire Orb
  • Fixed a light effect issue affecting Anarki's Banner vanity item
  • Fixed an issue affecting audio during Anarki's hover board movement
  • Fixed issue that could occur with BJ Blazkowicz’s shooting animation while dual-wielding
  • Fixed a twitching animation issue with BJ Blazkowicz after being shot while idle
  • Enemies within 120u of the player are outlined
  • New Clutch acceleration icon added
  • Fixed an issue where rock and drill medals pop without hitting the 1000 damage requirements
  • Fixed an issue when RL damage through Clutch's shield

 

Weapons
  • Fixed an issue when the Lightning Gun shaft bloomed when colliding with geometry
  • Fixed a knock-back issue with the Lightning Gun, Shotgun, Rocket Launcher and Railgun
  • Fixed an issue when armor shards didn't fall when the player was killed via Gauntlet
  • New weapon pickup sound, (temporary, will be updated in the future)
 
Challenges
  • Fixed an issue where the Serial Killer challenge showed the incorrect icon
  • Fixed an issue where the player could receive already completed Daily Challenges
  • Fixed an issue where Daily Challenges were not showing progress
 
UI/HUD
  • Resolved all display issues with the Health and Armor container system
  • yaw and pitch mouse settings added to the options screen
  • New smaller high-resolution enemy arrow indicators
  • Improved reliability of enemy arrow indicators
  • Fixed an issue where the player count could persist in the lobby
  • Fixed an issue where if the player accepted a party invite while in the lobby, he was transferred in custom game
  • Fixed issue when Headgear thumbnails are not showing some of the champion's heads
 
Spectating
  • Red soul widget added into HUD
  • Fixed an issue where the Lightning Gun shaft could split into two
  • Fixed an issue where spectators saw red markers above the blue team
  • Fixed an issue where Clutch’s shield was not visible from 3rd person camera
  • X-Ray now turned on by default
  • Fixed an issue where the soul pickup HUD marker could persist when the soul isn't on its spawn place
  • Fixed an issue where the soul can get stuck in any wall and cannot be picked up when User stands close to the wall
  • Fixed an issue where the soul can be placed in overhead platform side mausoleum on Burial Chamber
  • Fixed an issue when Soul can become stuck on top of head statue in Side Mausoleum on Burial Chamber
  • Fixed an issue when enemy Obelisk marker overlapped soul carried HUD
  • Fixed an issue where the soul effect could be seen on the weapon in first person view
  • Fixed POI blinking issue
  • Fixed an issue where picking up the soul immediately after using an ability would cause VFX to stay, preventing the use of that ability until death
  • Fixed an issue where the Obelisk does not have player collision
 
Duel
  • Fixed an issue where the draft stage profile level on the nameplate was incorrect
  • Fixed an issue where on the death screen, the Champion in the middle always highlighted
  • Fixed an issue where the mouse fire input would be stuck if firing between the transition from warm-up to Champion selection
  • Fixed an issue where the announcer would say "5 minutes warning" at sudden death
  • Fixed an issue where the Scoreboard would not display a time limit
  • Fixed an issue when Champion Vanity items did not show when displayed on the podium screen in Duel selection
  • Fixed an issue when the announcer says "your pick" when an enemy is picking
 
Misc
  • Various localization fixes
  • Removed confidential line from watermark
AuthormJay Date 7 August 2017, 11:14 Views4127 Comments0
Comments (0)
Only registred users can post comments. Login