The Resurgence of Troll Warlord
As time moves on in Dota 2 there will naturally be changes in meta, based on patches, to heroes and items, both directly and indirectly affecting the longevity of cores and supports alike. Troll Warlord has undergone this type of transformation - back into popularity now after a lull for some time since the overwhelming strengths and pick rates of his pre 7.00 dominance. This article will shed some light on the reasoning for his return, his most popular item and skill builds, as well as Troll’s recent statistics.
Recent Statistics and Ability builds
Within the last 30 days, Troll has seen his pick rate increase from 11.24% to 13.87% and his win rate also rising from 52.70% to 53.67%. Steady increases such as these bode well for Troll players as his usefulness and strengths are being utilised in winning ways. Growth like this is also impressive, as it is a slow and steady rise over time, as opposed to a directly strong buff which might be instantly corrected by a following patch (as seen with Monkey King’s passive, nerfed shortly after the initial release).
His build, a 1-3-1 build by level 5, suggests that Troll is ready to fight at an earlier stage, as Whirling Axes have increased damage and Blind duration - perfect against melee heroes that must come within short range to fight, as their miss chance (60% at all levels) gives them a very large disadvantage when going toe to toe.
Across all MMR brackets, Troll Warlord has made a return with the constantly buffed and improved Sange and Yasha. With the recent update of 7.04, SnY has increased the maim proc chance up to 40% which is incredibly powerful for a hero that already has a natural bash ability and high attack speed, meaning whoever comes within melee range will have a hard time escaping once locked down.
Silver Edge is also highly popular, making the hero more viable in terms of roaming and picking off in a solo situation or to make use of the Break mechanics against enemies with tanky passives such as Bristleback or Dragon Knight.
As for late game options, Troll is mostly seen buying Daedalus, Satanic, Monkey King Bar, and Eye of Skadi with an occasional and situational purchase of Blink Dagger - useful for targeting an important enemy that might sit further back, such as a Sniper.
With an 18.36% pick rate in 5k+ games, Troll’s potential of being utilised is almost doubled in the higher bracket compared to those below, with 12.51%, 10.64%, 11.16%, and 13.11% in the <2k, 2-3k, 3-4k brackets respectively. What this means in an almost direct way is that the skill cap for Troll Warlord is higher in respects to his complexity. A multifaceted hero with the ability to change from melee to range with its own benefits and weaknesses creates a larger skill gap with the possibilities available to players being wider than his other position 1 counterparts.
+10 Agility or +7 Strength
As with most agility heroes that have an option to choose more of their primary attribute, the agility here not only increases attack speed by 10 but the damage output as well. Strength only has one benefit in this instance which would be higher health, and on a hero such as Troll who naturally builds into high HP items such as Eye of Skadi and Satanic, this is usually the lesser of the two choices.
+6 Armour or +15 Movement Speed
One of the more 50/50 choices, this talent generally relies on player’s preference and whether or not the extra armour has a value in your specific game. With the movement speed being relatively low and Troll having high natural armour in the late game (due to agility adding to this value), it’s left to the player.
+40 Damage or +350 Health
As stated before, Troll will usually build into tanky items which makes the health on this talent choice much less attractive for a hero based on extremely high attack speed - the benefits of the damage outweigh that of the tankiness, as expressed by players’ choice.
-7 seconds Whirling Axes cooldown or +20% Magic Resistance
Along with any other game of Dota, the magic resistance is only worth as much as what the enemy team has within its composition. Black King Bar timers will run lower as the game moves along, so sometimes you will just need to deal with the damage inflicted by the enemy supports and cores alike and keep fighting - judge from the current game you are in and pick accordingly.
Troll Warlord’s place in the current meta
As far as position 1 cores go, Troll synergises very well with other auto attack reliant cores in his team and can use this to aid in pushing (or even split pushing, as the ultimate is global) towers and barracks with relative ease. His 1v1 prowess against other melee enemies that must come into range to deal their own damage is one of his strongest attributes, the stun locking from the natural bash of his Berserker's Rage ability and the blind applied from Whirling Axes makes him a strong foe indeed, though he can be found wanting as long range magic burst can be his downfall, because his early and mid game health pool is quite low.
Highly versatile with the ability to swap between melee and ranged form, Troll can deal with most annoyances in lane even if left on his own - able to slow the enemy and chase them down for potential solo kills. His rise can be attributed in some part to the buffs for Sange and Yasha, as it is his main core item for the early game - every stat put to good use and utilised by the bashlord.
Credits: All statistics and pictures courtesy of Dotabuff
LukeSan 19 April 2017, 06:56 15610 0