CS:GO: New sounds and optimization


Recently Counter Strike: Global Offensive update was released. It introduced new sounds in the game, fixed minor bugs and improved CPU performance optimization.



  • Increased fidelity and weight of jump land sound.
  • Landing sounds now play an additional sound depending on the surface.
  • 3rd person footsteps are now slightly louder in relation to weapon sounds for increased positional clarity. (Further volume compression may be possible by enabling “sound normalization,” “volume equalization,” or a similar setting in your audio playback device properties)
  • New surface footstep sounds to reduce repetition and phasing as well as increasing listenability and positional clarity.
    • Concrete
    • Wood
    • Rubber
    • Snow
    • Glass
    • Grass
    • Mud
    • Dirt
    • Solid Metal
    • Metal Grate
    • Metal Chainlink
  • Fixed a bug where give_ammo sound was playing for every shotgun shell insertion animation.
  • Minor volume mix adjustments
(Note: For players using virtual surround sound, please be sure to set the audio settings in CSGO to 5.1 speakers.)


  • Awp now always un-zooms during reload animation
  • Misc player animation CPU performance optimizations
  • Overview icons can now be scaled with the convar mapoverview_icon_scale


  • Game now requires Steam Client to be updated as of Oct 14 2015 or later.
  • Added native support for the Steam Controller


  • Added concommand sv_setsteamaccount to specify Game Server Login Token. 

Changes, which haven't been notified

  • Added Cluj-Napoca 2015 medals
  • Added the second level of the service medal



AuthorEloveana Date11 November 2015, 23:01 Views3779 Comments0
Comments (0)
Only registred users can post comments. Login